Introduction to Scratch Coding

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Year 5 Technology Lesson Plan: Scratch Coding



Curriculum Area and Level:


- This lesson plan aligns with the Digital Technologies Curriculum for Year 5 students in New Zealand.

Learning Outcomes:


1. Students will understand the basic concepts of coding.
2. Students will be able to use Scratch software to create a simple animation.

Resources Required:


- Computers or laptops with internet access to access Scratch online platform.
- Scratch accounts set up for each student.
- Projector/screen for teacher demonstration.

Lesson Duration:


45 minutes

Lesson Plan:



Introduction (5 minutes)


- Greet the students and explain the purpose of the lesson.
- Discuss the importance of coding and its applications in the real world.
- Introduce Scratch as a tool for creating animations and games.

Guided Instruction (10 minutes)


- Demonstrate the basics of Scratch software on the projector.
- Explain the interface, including the stage, blocks, and sprites.
- Show students how to select sprites and backgrounds for their projects.
- Introduce students to basic coding blocks like motion, looks, and sound.

Hands-On Activity (20 minutes)


- Have students log in to their Scratch accounts on their computers.
- Guide students through creating a simple animation using Scratch.
- Encourage students to experiment with different motion and sound blocks.
- Assist students individually as they work on their projects.

Sharing and Reflection (7 minutes)


- Invite students to share their animations with the class.
- Encourage students to explain their coding choices.
- Facilitate a discussion on what they found challenging and interesting about the activity.

Conclusion (3 minutes)


- Summarize the key concepts learned during the lesson.
- Remind students to practice coding at home using Scratch.
- Thank the students for their participation.

Assessment:


- Assess student understanding through observation during the hands-on activity.
- Use a rubric to evaluate the complexity and creativity of students' Scratch projects.

Extension Activity (for Homework):


- Ask students to create a more complex animation or game using Scratch.
- Encourage students to share their projects with their classmates online.

Additional Resources:


- Scratch Online Platform
- Digital Technologies Curriculum Guide

This lesson plan is designed to introduce Year 5 students to the fundamentals of coding through engaging Scratch activities, aligning with the New Zealand Digital Technologies Curriculum.
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