Introduction to Scratch Coding
Below is the prompt the teacher used to create this plan using our Ai:
I want the plan to focus on scratch coding
Create my own planYear 5 Technology Lesson Plan: Scratch Coding
Curriculum Area and Level:
- This lesson plan aligns with the Digital Technologies Curriculum for Year 5 students in New Zealand.
Learning Outcomes:
1. Students will understand the basic concepts of coding.
2. Students will be able to use Scratch software to create a simple animation.
Resources Required:
- Computers or laptops with internet access to access Scratch online platform.
- Scratch accounts set up for each student.
- Projector/screen for teacher demonstration.
Lesson Duration:
45 minutes
Lesson Plan:
Introduction (5 minutes)
- Greet the students and explain the purpose of the lesson.
- Discuss the importance of coding and its applications in the real world.
- Introduce Scratch as a tool for creating animations and games.
Guided Instruction (10 minutes)
- Demonstrate the basics of Scratch software on the projector.
- Explain the interface, including the stage, blocks, and sprites.
- Show students how to select sprites and backgrounds for their projects.
- Introduce students to basic coding blocks like motion, looks, and sound.
Hands-On Activity (20 minutes)
- Have students log in to their Scratch accounts on their computers.
- Guide students through creating a simple animation using Scratch.
- Encourage students to experiment with different motion and sound blocks.
- Assist students individually as they work on their projects.
Sharing and Reflection (7 minutes)
- Invite students to share their animations with the class.
- Encourage students to explain their coding choices.
- Facilitate a discussion on what they found challenging and interesting about the activity.
Conclusion (3 minutes)
- Summarize the key concepts learned during the lesson.
- Remind students to practice coding at home using Scratch.
- Thank the students for their participation.
Assessment:
- Assess student understanding through observation during the hands-on activity.
- Use a rubric to evaluate the complexity and creativity of students' Scratch projects.
Extension Activity (for Homework):
- Ask students to create a more complex animation or game using Scratch.
- Encourage students to share their projects with their classmates online.
Additional Resources:
- Scratch Online Platform
- Digital Technologies Curriculum Guide
This lesson plan is designed to introduce Year 5 students to the fundamentals of coding through engaging Scratch activities, aligning with the New Zealand Digital Technologies Curriculum.