Empathise, Define: Te Pō Design Thinking
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Empathise, Define: Te Pō Design Thinking
Year 11 Digital Technology Understanding the Te Pō Phase 50-minute lesson
WALT (We Are Learning To)
Understand the Te Pō phase of the design process Empathise with users through the Whare Wars project Define clear needs and opportunities for technological solutions Connect Māori values to ethical design practices
Success Criteria
Identify key user needs from Whare Wars experience Participate actively in the manual system simulation Recognise challenges and opportunities for digital solutions Apply Māori values to design thinking Create a clear problem statement
Te Pō Phase: Empathise & Define
{"left":"Empathise: Understanding users' experiences, emotions, and needs through observation and engagement\nDefine: Synthesising observations to identify core problems and opportunities for solutions","right":"Manaakitanga: Showing care and empathy for others in our design process\nKaitiakitanga: Taking guardianship and responsibility for sustainable solutions"}
Physical Simulation: Run the Manual System
Recreate the Whare Wars manual scoring system Students take roles: runners, scorekeepers, event stations Observe challenges: delays, errors, communication issues Document user experience and pain points
Reflection Questions
How did the manual system make you feel as a user? What challenges did scorekeepers face? Where did delays and errors occur? How do manaakitanga and kaitiakitanga apply to this system?
Define Phase: Creating Problem Statements
Use empathy insights to identify core problems Focus on user needs, not solutions Sentence starter: 'Because the manual system causes _____, users need _____, so that _____' Include cultural and environmental considerations
Next Steps & Extension Activities
Share problem statements with the class Connect to AS92007 achievement standard Extension: Research Māori values in digital design Prepare for prototyping phase in next lesson