Designing Our Dream Playground
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Designing Our Dream Playground

Technology & Design Year 6 Creating spaces for everyone to enjoy

What Makes a GREAT Playground?
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What Makes a GREAT Playground?

Think about playgrounds you've visited What made them fun or boring? Who were they designed for?

Elements of Great Playground Design
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Elements of Great Playground Design

Safety first - no one gets hurt Fun for everyone - engaging activities Different equipment for different ages Space to move around safely Accessible for all abilities

Know Your Users
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Know Your Users

Choose who your playground is for: Younger kids (5-8 years) Older kids (9-12 years) Everyone (mixed ages) Think about their needs and abilities

Playground Equipment Options
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Playground Equipment Options

{"left":"Slides (various sizes)\nSwings (different types)\nClimbing frames\nMonkey bars\nFlying fox/zipline\nSandpit or sandbox","right":"See-saw/teeter-totter\nSpinning equipment\nBalance beams\nInteractive panels\nSports courts\nQuiet reading nooks"}

Design Thinking Process
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Design Thinking Process

Step 1: Choose your target users Step 2: Select at least 4 playground features Step 3: Arrange them thoughtfully Step 4: Label everything clearly Step 5: Be ready to explain your choices

Time to Design!
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Time to Design!

Draw your playground layout Include at least 4 different features Label each piece of equipment Add safety considerations Think about traffic flow and spacing

Reflection Questions
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Reflection Questions

Why did you choose each piece of equipment? How does your design keep users safe? What makes your playground fun? How does it serve your target users?

Share Your Design
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Share Your Design

Present your playground to a partner or class Use this sentence starter: 'My playground is for... I included... because...' Listen to others' designs and ideas

What We Learned Today
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What We Learned Today

Good design starts with knowing your users Every feature should have a purpose Safety and fun can work together Labels and explanations make designs clear We can all be designers and problem solvers