Designing a Digital Whare Wars Scorer
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Designing a Digital Whare Wars Scorer
Year 11 Digital Technology Understanding User Needs & Interface Design 50 minutes
Learning Goals: What is Whare Wars Scoring?
Competitive inter-house event at Tangaroa College Multiple events with point-based scoring Teams compete for overall house championship Manual scoring currently used with paper records
Group Activity: Data Decomposition
Groups of 3-4 students Examine the official Whare Wars results table Identify and list all data fields recorded What information needs to be captured?
Key Data Fields Identified
Team/House names (e.g., Tangaroa, Tāne, Tāwhiri) Event names and categories Points scored per event Timestamps and dates Student participant names Event completion status
What Does a Scorekeeper Need?
Think about the person entering scores... What would make their job easier? What could go wrong with manual scoring? How can digital design help?
Manual vs Digital Scoring
{"left":"Handwriting errors and illegible text\nTime-consuming calculations\nRisk of losing paper records\nDifficult to share results quickly\nNo backup copies\nHard to track changes","right":"Instant data entry and validation\nAutomatic calculations reduce errors\nCloud storage prevents data loss\nReal-time results sharing\nAutomatic backups\nClear audit trail of changes"}
Design Requirements Workshop
Individual or pair work Write 3 key functions your interface must perform well Consider: speed, accuracy, clarity, error prevention Justify your choices with user needs
Success Achieved & Next Steps
✓ Identified key data fields for Whare Wars scoring ✓ Analysed scorekeeper user needs and challenges ✓ Compared manual vs digital scoring methods ✓ Created clear design requirements Next: Design and prototype your scoring interface!