Design, Make, Innovate: The Design Process

TechnologyYear 2Year 38 slidesNew Zealand curriculum
Design, Make, Innovate: The Design Process

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Design, Make, Innovate: The Design Process
Slide 1

Design, Make, Innovate: The Design Process

Years 2-3 Technology Learning the 5 Steps of Design

What is a Problem?
Slide 2

What is a Problem?

Think about our puppet friend She can't reach her favorite book! How do you think she feels? What could we do to help her?

The 5 Steps of Design
Slide 3

The 5 Steps of Design

1. Empathize - Understand the problem 2. Define - Say exactly what's wrong 3. Ideate - Think of lots of ideas 4. Prototype - Make something 5. Test - Try it out and improve

Step 1: Empathize
Slide 4

Step 1: Empathize

Listen to our puppet's story How does she feel? What does she need? Put yourself in her shoes!

Step 2: Define & Step 3: Ideate
Slide 5

Step 2: Define & Step 3: Ideate

Define: 'Our puppet can't reach the book on the top shelf' Now let's brainstorm! Think of ALL the ideas - even silly ones! Draw or write your ideas

Step 4: Prototype
Slide 6

Step 4: Prototype

Time to build! Use craft materials to make your idea Work together in your groups Remember - it doesn't have to be perfect!

Step 5: Test
Slide 7

Step 5: Test

Show how your prototype works Test it with our puppet friend What works well? What could be better?

Remember: Design is About Trying and Improving!
Slide 8

Remember: Design is About Trying and Improving!

Every great invention started with someone trying to solve a problem It's okay if your first idea doesn't work perfectly The best designers keep learning and trying new things